using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	class Sim_GIL_549 : SimTemplate //时光修补匠托奇
	{
        
//    战吼:随机将一张狂野传说随从牌置入你的手牌.

		public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
		{

            p.drawACard(CardDB.cardName.unknown, own.own, true);//bonus
		}
	}
}